Doing a more dangerous route puts you in more immediate danger but the potential XP and item acquisitions you earn from surviving gives you a big edge on future encounters. What I'd like to think the difficulty loop comes from aside from various difficulty modes is the game trying to make the player decide risk/reward aspects how the whole branching path system works. I don't entirely disagree, but I'm willing to wait and see how the game turns out instead of being as tryhard as him for non existent Steam "karma". It is so much easier to increase damage taken by X% and reduce damage dealt by Y% than to do things like alter enemy AI, reduce telegraph times, change a level's design. Originally posted by Nersius:Come on guys, just because his top group is for a site dedicated to swapping creepshots of children doesn't mean that they don't have a point about difficulty options.
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